Jonty Barnes

In September 2007, Production Director Jonty Barnes saw Bungie’s latest video game title do something extraordinary: Halo 3 shattered the entertainment industry’s day one box office record previously set by Spider-Man 3, going on to earn over $300 million dollars in the first week alone.

Along with continued financial success and critical acclaim, Halo 3 went on to earn dozens more industry accolades, including The Visual Effects Society Award for Best Real Time Visuals in a Video Game, Edge Magazine’s Award for Interactive Innovation, and a nod as the number one title on TIME Magazine’s Top 10 Video Games for 2007.  And less than two years out from Halo 3’s September 2007 release, players had already amassed an unbelievable one billion total games played.

From the beginning Barnes has been making great games in one form or fashion for better than two decades, beginning his career in gaming when the industry’s foundations were still being forged. With Bullfrog Productions, Ltd. (Electronic Arts), Barnes was credited with work on the Populous series – seminal simulation games that were met with unprecedented success and quickly became a fixture on nearly every home entertainment system on the market.  Bullfrog continued to push boundaries, releasing Magic Carpet, Theme Hospital, and Dungeon Keeper, with Barnes earning roles in programming and design.

Building upon those early successes in the 1990s, Barnes leapt to Lionhead Studios as a founding member of the United Kingdom-based games developer where he produced the critically-acclaimed Black & White series of titles, which went on to earn among many other awards, BAFTA Interactive Entertainment Awards for both Interactivity and for Moving Images, an Electronic Multimedia Award (EMMA) Gold Award Of Excellence, and a PC World Magazine nod as “the best video game of 2001.”

During his tenure at Lionhead Studios, Barnes also founded Black & White Studios, a team created to explore independent and innovative ideas within the gaming industry that quickly became a fully staffed games production house.  After Lionhead Studios was acquired by Microsoft in 2006, Barnes continued to develop independently-minded gaming experiences by signing on with Bungie.

Today, Jonty Barnes serves as partner and Production Director at Bungie.  Utilizing his twenty years of experience, he continues to shape the ways in which the growing, independent studio approaches game development.  He inspires, leads, and facilitates the success of a team of talented producers as the studio wraps up work on their most recent endeavor, Halo 3: ODST, and sets their collective sights on new targets.

Halo 3, Bungie LLC, 2007
Black & White 2, Lionhead Studios Ltd., 2005
Black & White: Creature Isle, Lionhead Studios Ltd., 2002
Black & White, Lionhead Studios Ltd., 2001
Dungeon Keeper, Bullfrog Productions, Ltd., 1997
Theme Hospital, Bullfrog Productions, Ltd., 1997
Syndicate Wars, Bullfrog Productions, Ltd., 1996
Magic Carpet Plus, Bullfrog Productions, Ltd., 1996
Genewars, Bullfrog Productions, Ltd., 1996
Tube, Bullfrog Productions, Ltd., 1995
Hi-Octane, Bullfrog Productions, Ltd., 1995
Magic Carpet: Hidden Worlds, Bullfrog Productions, Ltd., 1995
Magic Carpet, Bullfrog Productions, Ltd., 1994
Populous II: Trials of the Olympian Gods, Bullfrog Productions, Ltd., 1991
Flood, Bullfrog Productions, Ltd., 1990
Powermonger, Bullfrog Productions, Ltd., 1990

Bungie was founded in 1991 with the goals of developing games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then to sell enough of those games to achieve its real goal of total world domination. Over the past 10 years, Bungie has produced games such as the Marathon trilogy and the first two Myth games, hailed as classics by critics and gamers around the world, and is more recently known for creating the blockbuster Halo franchise. Bungie’s latest masterwork, Halo 3, was the biggest entertainment launch in US history upon its release Sept. 25 2007, garnering an estimated $170 million in sales in the United States alone in the first 24 hours. Halo 3 has continued to grow and expand with new downloadable content including the recently released Halo 3 Mythic Map Pack and the upcoming, all new adventure, Halo 3: ODST. Bungie became a private company, independent of Microsoft, in October 2007. More information on Bungie can be found at


















Jonty Barnes